![]() ![]() The in-game help doesn’t tell you what each of the power-ups is or what they do. There is a big issue with the power-ups, in that they feel under developed. It seems that this was deliberate as they added in a respawn button if you get stuck on a wall, crash your car or get stuck in the wrong direction you can hold the respawn button to get placed back on the track in the right direction. The walls and on track objects are very unforgiving in that they really knock your car about, or they break it down. The speed and steering feel quite robust and easy to get to grips with, but the drifting only seems to work with some of the cars, so I didn’t tend to use it much. There are a few hit and misses with the gameplay though. The controls are pretty simple and very similar to other racing games. The cars also look very polished for toys – you would be a proud owner of these in real life – which is a credit to the graphics. I’m not complaining though, as it’s a delightful change from the usual repetitive beats that accompany racing games. It has tracks by alternative bands which you would usually find on sports games. For a game based around toy cars on oversized picnic and kitchen areas, the music is very mature. With a variety of car types, race types and environments, Super Toy Cars 2 has something for all fans of arcade racing games. You literally play as toy cars in their actual size and race around courses filled with household items. Project Cars 2 launches September 22 on PC, PS4 and Xbox One.Developed and published by Eclipse Games, Super Toy Cars 2 is a racing game in a similar vein to Micro Machines. Pre-order Project Cars 2 from Amazon UK | “I can’t tell you exactly what all the various sliders will be at when you’re on Xbox One X versus on PS4 Pro, but obviously they’ll be higher, so there will be a significant, a noticeable improvement, because you have better hardware.” ![]() So there’s a ton of settings, so what we do is we use that when we target a new platform and we set that optimally for each platform. “ Our engine inherently is scalable, so on the PC we expose that to the player, so going into performance options on the PC, you can see there’s things that you can take from low to ultra, for example track and car detail. Viljoen goes on to discuss Project Cars 2’s engine, and how it helps scale the visuals according to the platform it’s on. The Xbox One X is a great piece of hardware and we’re very excited for it and we’re making the most of it, so when you run the game on it, it will certainly look better than if you’re running it on anything else, other than a high end PC. “O bviously we can’t go everything ultra, because on PC you can run it on three 4K monitors, and everything set to absolutely incredible detail, which is simply not possible on generation of consoles. When asked about the addition of horsepower in the form of the Xbox One X, Viljoen confirms it won’t match the visual fidelity of a high end PC, but will certainly deliver a performance bump over the PS4 Pro. So yes it’s an incredible challenge, and the one thing us developers always cry for is give us more horsepower, make these consoles faster! But of course the consoles get faster and then we add more stuff.” “So we’d rather compromise on the visuals and keep that physics experience as accurate as possible. When people go and play online on PC, you’re going to have people playing on low and high end PCs, and you can’t have them physics fidelity being different between them. Because consoles nowadays are pretty much low end PCs. ![]() “Even on the PC you have high end PC vs low end PC and it needs to be consistent. It needs to be the same level of detail and accuracy as what we have on the high end platform on PC. “ We don’t want people, based on the platform they choose, to have a lesser experience with the physics fidelity. He explained that while the gameplay mechanics need to mirror each other on every platform, it’s possible to ramp up the eye-candy on Microsoft’s upcoming console: Related: PS4 Pro vs Xbox One X – What’s the difference? The core gameplay remains the same across all platforms. I asked Viljoen about the sacrifices the team has to make in the transition from PC to console, and he noted that while the visuals suffer there’s no need to worry too much. In an exclusive interview with Trusted Reviews, Viljoen described the One X as a “great piece of hardware” and also gave us a teaser for what we can expect from Project Cars 3. Project Cars 2 will look significantly better on Xbox One X compared to PS4 Pro, according to Slightly Mad Studios Game Director, Stephen Viljoen. ![]()
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